Here’s how it happened for me. I was sitting in the back seat on the passenger side. I had just asked the driver how long he’d been with Uber, and he said, like he’d answered the question a thousand times, “Six months.” Then I asked how many rides he’d given, and there was a sort of cool pride in his face and I was expecting a big number, when I saw—or really felt—a presence to my right, a buzzing, looming mass. I looked out the window, and there was the wheel of an eighteen-wheeler right beside my door, coming closer. I still don’t know whether it was changing into our lane or we had drifted into its.
I’ve been making video games for about 25 years. I’ve been a gamer since long before that, and a Christian since before that.
Games have changed a lot over the years. Prior to about 2005, there were a very limited number of good games, certainly a very limited number of “big” games that would take hours and hours of play. They tended to cost a lot of money: you didn’t get a lot of good gameplay for free. To be a gamer then meant to binge on a game for 20 or 40 hours, then wait several months for the next big game to come out. Therefore to be a “gamer” meant spending a lot of time not playing games. You’d get addicted to a game for a week or maybe a month, but then your sources would dry up and you’d go back to real life.