Some years ago I took a course in journalism from Kindred Spirit editor Sandi Glahn. On the first day of class she established, to the shock and horror of the students, a rule I’ll refer to as Glahn’s Law. It’s simple.
Glahn’s Law: No Be Verbs
In all our writing for class we were permitted two “be” verbs per page. Any more than that and we lost—oh, I don’t remember—a finger or something.
Continue reading “Glahn’s Law”
NEWS FLASH: Check out House of Shadows, my latest game for iPhone, iPad, and iPod Touch.
I get dozens of emails each week from people wanting me to consider their game ideas. I hate to ignore any email, but I ignore this kind. If someone sends me an idea, it tells me that they got excited about the title of this page but didn’t read the post itself. If they had, they would know that there is really no point in sending me game ideas.
The only way you will ever see your game on a screen is if you make it yourself.
For a more complete explanation of why this is so, see my article on Why Won’t Developers Listen to Your Game Idea?
Now on to the main post….
You have a brilliant idea for a video game. It’s creative, original, intriguing, and fun. You can picture it vividly—the breathtaking visuals, the jaw-dropping action scenes. You can’t wait to play it, and when you tell your friends about it they can’t wait to play it either. Your only problem is, you don’t own a game development studio. How do you get your game idea made?
Continue reading “How to Get Your Game Idea Made into a Game”