In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Continue reading “The Rise and Fall of the Lone Game Developer”
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Continue reading “The Rise and Fall of the Lone Game Developer”
I participated in Ludum Dare 27 this weekend, programming a complete game, Spacetime Adventure, in 48 hours. I make games for a living but I’d never done that before. It was fun.
It was also enlightening.
Continue reading “What Programming a Game in 48 Hours Taught Me About Programming Games”