I’m writing to those who, like me, would have called themselves Christian as a child but who left aside that faith in the teenage or college years.
My aim will be to show that the reasons—the doubts, the discoveries, the emotions—that led you to set aside faith as you came of age were, although probably reasonable, not ultimately correct. You will see in what I’m about to argue that the reasons that persuaded you then should not persuade you now; that in fact the intellectual insights that moved you away from faith as you came of age were tainted with a kind of naivety, and that the more sophisticated reasoning and greater experience available to a more mature adult not only warrants a return to faith, but compels it.
Continue reading “An Invitation Back to Faith”
In the last couple of posts I’ve talked about a programmer’s greatest enemy: getting stuck. I talked about the various levels of how stuck you can get, from getting stuck while trudging through documentation to getting stuck because you don’t have the resources—passwords, files—that you need to perform a task.
This leads me to my ultimate advice for how to avoid getting stuck and how to get unstuck.
The secret to getting and staying unstuck is to keeping taking steps forward. Simple as that sounds, it is more difficult than it seems, and many programmers never master it.
Continue reading “Keep Taking Steps Forward”
A programmer’s worst enemy is getting stuck. Getting stuck on a problem hurts your productivity. Worse than that, it hurts your joy, your confidence, and your soul. Therefore learning how to avoid getting stuck, how to recognize when you’re stuck, and how to get unstuck is a key skill in the quest of becoming a great programmer.
One of the things that helps me both to avoid getting stuck and to get out of being stuck is understanding the different kinds of stuck.
Continue reading “Four Kinds of Stuck”
A programmer’s greatest enemy is getting stuck. A crucial skill in programming—and one that many of my beginning game programming students lack—is the ability to recognize when they’re stuck, to get out of being stuck, and to avoid getting stuck in the first place.
Indeed, it’s a skill I’m still learning myself, although the contexts in which I still get stuck are shrinking with time, study, and experience.
Continue reading “A Programmer’s Greatest Enemy”
Some years ago I took a course in journalism from Kindred Spirit editor Sandi Glahn. On the first day of class she established, to the shock and horror of the students, a rule I’ll refer to as Glahn’s Law. It’s simple.
Glahn’s Law: No Be Verbs
In all our writing for class we were permitted two “be” verbs per page. Any more than that and we lost—oh, I don’t remember—a finger or something.
Continue reading “Glahn’s Law”