images/flockgun.jpg

flockgun

The FlockGun is a mutator for Unreal Tournament 2003 which makes the LinkGun rather more interesting. The fire button shoots out LinkGun energy projectiles, but instead of travelling in a straight path, they behave like ravening birds. I've incorporated flocking AI into the projectiles. The result is a sight to behold.

download

Download (17KB) the FlockGun.ut2mod.zip file. This zip file contains just one file: FlockGun.ut2mod. Open the zip file, then run FlockGun.ut2mod to automatically install the Flock Gun into UT2003. The mutator source code may also be installed if you're interested in seeing how the mutator is implemented.

tips and strategies

The alt fire sends out a "tracking beam" which the flock is attracted to. It also gives the flock a speed boost. The strategy here is: shoot out several projectiles, get a nice flock going, then send them racing toward your victim with the tracking beam.

Flock projectiles are green when they are not attacking you, and yellow when they are. Your own projectiles may even turn on you if they get bored. Don't fire your FlockGun while you're alone!

When a player dies, his flock dies. When an enemy flock is coming your way, you can either run, go invisible, or kill their creator. There's no other way of getting rid of the enemy projectiles. Running isn't a bad idea, actually - you can just outrun the flock unless they are actually being "targetted" at you.

help

I certainly welcome your comments on this or anything else you see on my site.

Moreover, I'd like to take the FlockGun further. It's a bit of a shame that I don't have new art to go with the new code. If you're an experienced Unreal Engine modeller/animator and would be interested in creating a new "skin" for the flock projectiles, drop me a line.