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Monthly Archives: October 2009

New iPhone Game: Crush the Castle

This summer I made a new game for the iPhone and iPod Touch. You should play it, ’cause it rules. Crush the Castle gives you a trebuchet (a sort of giant catapult) and challenges you to knock down enemy castles in as few shots as possible. If you like building things and knocking them down [...]

Posted in games, iPhone, programming

House of Shadows: Tech Demo 2

A few months ago I posted a Flash movie demonstrating real-time interactive shadows in Flash. Quite a few people responded. Some offered suggestions for how to make it better. This summer I found some time to integrate some of their suggestions, along with finding other ways to improve the system. Today I’d like to show [...]

Posted in games, programming, technology