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Monthly Archives: June 2008

iPhone 3D Renderer

Progress on porting Phit to the iPhone has moved quickly this week. On Wednesday I set out to port my 3D renderer from Windows to the iPhone. This is a renderer I’ve maintained for several years and which I use in teaching 3D rendering for games at the Guildhall. (A renderer is a piece of [...]

Posted in Phit, games, iPhone, programming, technology

iPhit Coming Soon to iPhone

Since the release of Phit last year, this simple, addictive puzzle game has become one of the web’s most popular past times. Now it’s time to spread the word that Phit is coming to the iPhone. For the past few weeks I’ve been working with Armor Games to port Phit into a native iPhone application. [...]

Posted in Phit, games, iPhone