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	<title>Comments for Holy Ghost Stories</title>
	<atom:link href="http://www.jeffwofford.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.jeffwofford.com</link>
	<description>Faith, technology, and everything in between.</description>
	<lastBuildDate>Sun, 29 Aug 2010 14:10:06 +0000</lastBuildDate>
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		<title>Comment on A Theological Reflection on Fallout 3 by Jeff</title>
		<link>http://www.jeffwofford.com/?p=81&#038;cpage=1#comment-2803</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sun, 29 Aug 2010 14:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp/?p=81#comment-2803</guid>
		<description>Exactly. How could anyone have &lt;em&gt;made&lt;/em&gt; the world of Fallout 3? It can&#039;t possibly have had any designers. It&#039;s too random, too chaotic. The only god in Fallout is the Almighty rand() function. Case closed. QED. It&#039;s simple. Any intelligent person can see how obvious it is.</description>
		<content:encoded><![CDATA[<p>Exactly. How could anyone have <em>made</em> the world of Fallout 3? It can&#8217;t possibly have had any designers. It&#8217;s too random, too chaotic. The only god in Fallout is the Almighty rand() function. Case closed. QED. It&#8217;s simple. Any intelligent person can see how obvious it is.</p>
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	<item>
		<title>Comment on A Theological Reflection on Fallout 3 by Luke Joe</title>
		<link>http://www.jeffwofford.com/?p=81&#038;cpage=1#comment-2802</link>
		<dc:creator>Luke Joe</dc:creator>
		<pubDate>Sat, 28 Aug 2010 22:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp/?p=81#comment-2802</guid>
		<description>It is simple. There is no god.</description>
		<content:encoded><![CDATA[<p>It is simple. There is no god.</p>
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	</item>
	<item>
		<title>Comment on A Theological Reflection on Fallout 3 by Jeff</title>
		<link>http://www.jeffwofford.com/?p=81&#038;cpage=1#comment-2801</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 25 Aug 2010 16:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp/?p=81#comment-2801</guid>
		<description>Dogmeat is awesome. I feel your pain. Just so long as you keep your grief-induced psychosis to the Fallout world, we&#039;ll be fine.</description>
		<content:encoded><![CDATA[<p>Dogmeat is awesome. I feel your pain. Just so long as you keep your grief-induced psychosis to the Fallout world, we&#8217;ll be fine.</p>
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	<item>
		<title>Comment on A Theological Reflection on Fallout 3 by Ryan.</title>
		<link>http://www.jeffwofford.com/?p=81&#038;cpage=1#comment-2800</link>
		<dc:creator>Ryan.</dc:creator>
		<pubDate>Wed, 25 Aug 2010 02:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp/?p=81#comment-2800</guid>
		<description>Man, that was beautiful. 
I do believe games are art, they convey emotions that regular art forms sometimes cannot just express. And I think Fallout 3 is one of them.
I remember playing Fallout 3, and then I stumbled across Dogmeat. I felt so bad for him, the raiders either tried training him brutally, or just felt like killing something innocent. Quickly, I put them all down and before you know it, I&#039;m wandering the Wasteland with Dogmeat, taking on Raiders, Supermutants, and helping out strangers. I don&#039;t know why, but I found myself saying to Dogmeat over and over again, &quot;Good Boy Dogmeat!, because of how awesome he was. I guess that it was because I love dogs, and have owned three in my life.
But then one day, I came home from a long day&#039;s work, and sat down to play Fallout 3 with Dogmeat. I was in the middle of the quest with Arefu, and I was setting out with Dogmeat to finish the quest. But all of a sudden, out of nowhere, a Deathclaw shows up. 
I panic and start unleashing assault rifle rounds into the damn thing. But before I can even try to call Dogmeat off, my little companion ran off at the thing. I tried killing it, but before I could, the thing killed him, tore his head off. I was shocked and killed the thing and for some reason tore it&#039;s limbs off with an axe I got from Point Lookout. I felt so shocked. And I don&#039;t believe in going back in games using save-points since I played Heavy Rain. So I went on without him. And you know what?
I stopped caring about my guys reputation. So when I had the chance to nuke Megaton, I went right ahead for the money. And then after that, I unleashed packs of feral ghouls into Tenpenny Tower, and watched as they slaughtered every innocent resident and tore every guard open. 
All because I lost that dog.</description>
		<content:encoded><![CDATA[<p>Man, that was beautiful.<br />
I do believe games are art, they convey emotions that regular art forms sometimes cannot just express. And I think Fallout 3 is one of them.<br />
I remember playing Fallout 3, and then I stumbled across Dogmeat. I felt so bad for him, the raiders either tried training him brutally, or just felt like killing something innocent. Quickly, I put them all down and before you know it, I&#8217;m wandering the Wasteland with Dogmeat, taking on Raiders, Supermutants, and helping out strangers. I don&#8217;t know why, but I found myself saying to Dogmeat over and over again, &#8220;Good Boy Dogmeat!, because of how awesome he was. I guess that it was because I love dogs, and have owned three in my life.<br />
But then one day, I came home from a long day&#8217;s work, and sat down to play Fallout 3 with Dogmeat. I was in the middle of the quest with Arefu, and I was setting out with Dogmeat to finish the quest. But all of a sudden, out of nowhere, a Deathclaw shows up.<br />
I panic and start unleashing assault rifle rounds into the damn thing. But before I can even try to call Dogmeat off, my little companion ran off at the thing. I tried killing it, but before I could, the thing killed him, tore his head off. I was shocked and killed the thing and for some reason tore it&#8217;s limbs off with an axe I got from Point Lookout. I felt so shocked. And I don&#8217;t believe in going back in games using save-points since I played Heavy Rain. So I went on without him. And you know what?<br />
I stopped caring about my guys reputation. So when I had the chance to nuke Megaton, I went right ahead for the money. And then after that, I unleashed packs of feral ghouls into Tenpenny Tower, and watched as they slaughtered every innocent resident and tore every guard open.<br />
All because I lost that dog.</p>
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		<title>Comment on Porting a Fixed-Function Game to a Programmable Pipeline: Part 1 by Steve</title>
		<link>http://www.jeffwofford.com/?p=635&#038;cpage=1#comment-2799</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 31 Jul 2010 12:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffwofford.com/?p=635#comment-2799</guid>
		<description>Ah,
and thanks for the interesting article,
I have been stuck in the fixed pipeline world and only very recently started to delve into shaderland,
since I&#039;m particularly intrested in smaller, handheld, devices, this article has lots of rlevance to me.</description>
		<content:encoded><![CDATA[<p>Ah,<br />
and thanks for the interesting article,<br />
I have been stuck in the fixed pipeline world and only very recently started to delve into shaderland,<br />
since I&#8217;m particularly intrested in smaller, handheld, devices, this article has lots of rlevance to me.</p>
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	</item>
	<item>
		<title>Comment on Porting a Fixed-Function Game to a Programmable Pipeline: Part 1 by Steve</title>
		<link>http://www.jeffwofford.com/?p=635&#038;cpage=1#comment-2798</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 31 Jul 2010 12:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffwofford.com/?p=635#comment-2798</guid>
		<description>C++ on iPhone - there&#039;s even a way to get around the ugly objC base! :-)

A 3rd party  SDK, called &quot;Airplay SDK&quot;, is, in it&#039;s iPhone-only version (the regular version spans support over many oher platforms, eg- Android being among them) is free of charge for small businesses (making money not over some certain amount per year) and private people.
Iz&#039;s all C++, with OpenGL.

I personally didn&#039;t have the time to really try it out, but I had the fun to try out some examples coming with it, running on the generic mobile device emulator that&#039;s also provided.
Looked pretty sollid.</description>
		<content:encoded><![CDATA[<p>C++ on iPhone &#8211; there&#8217;s even a way to get around the ugly objC base! <img src='http://www.jeffwofford.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>A 3rd party  SDK, called &#8220;Airplay SDK&#8221;, is, in it&#8217;s iPhone-only version (the regular version spans support over many oher platforms, eg- Android being among them) is free of charge for small businesses (making money not over some certain amount per year) and private people.<br />
Iz&#8217;s all C++, with OpenGL.</p>
<p>I personally didn&#8217;t have the time to really try it out, but I had the fun to try out some examples coming with it, running on the generic mobile device emulator that&#8217;s also provided.<br />
Looked pretty sollid.</p>
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	</item>
	<item>
		<title>Comment on How to Speak Olde by jaujau</title>
		<link>http://www.jeffwofford.com/?p=356&#038;cpage=1#comment-2790</link>
		<dc:creator>jaujau</dc:creator>
		<pubDate>Wed, 07 Jul 2010 14:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffwofford.com/?p=356#comment-2790</guid>
		<description>Thou sayest well, Geoff an thou keepest to the straight path, linguistically speaking, mayhap thou wilt find others in concordance with thee.</description>
		<content:encoded><![CDATA[<p>Thou sayest well, Geoff an thou keepest to the straight path, linguistically speaking, mayhap thou wilt find others in concordance with thee.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Back from the Bing by MG</title>
		<link>http://www.jeffwofford.com/?p=681&#038;cpage=1#comment-2750</link>
		<dc:creator>MG</dc:creator>
		<pubDate>Tue, 15 Jun 2010 04:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffwofford.com/?p=681#comment-2750</guid>
		<description>Much thanks for the props.  And you&#039;re welcome.</description>
		<content:encoded><![CDATA[<p>Much thanks for the props.  And you&#8217;re welcome.</p>
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	<item>
		<title>Comment on The Christian Storyteller&#8217;s Dilemma by Donald O. Cassidy</title>
		<link>http://www.jeffwofford.com/?p=620&#038;cpage=1#comment-2748</link>
		<dc:creator>Donald O. Cassidy</dc:creator>
		<pubDate>Sun, 13 Jun 2010 14:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffwofford.com/?p=620#comment-2748</guid>
		<description>Your technique in  grappling with the dilemma for Christian writing is enlightening.  I can identify with this chronic problem in sincere efforts to present ultimate truth.  
My life experience is an unconventional course.  Though frustrating, it has  helped me seek fresh ways of writing .  I see Providence in educating me in combining a deep faith in Scripture with secular scholarship.  This has helped me avoid religious politics and the obnoxious preaching in moralisms, a negative sermonizing..

Don,  in Kentucky backwoods</description>
		<content:encoded><![CDATA[<p>Your technique in  grappling with the dilemma for Christian writing is enlightening.  I can identify with this chronic problem in sincere efforts to present ultimate truth.<br />
My life experience is an unconventional course.  Though frustrating, it has  helped me seek fresh ways of writing .  I see Providence in educating me in combining a deep faith in Scripture with secular scholarship.  This has helped me avoid religious politics and the obnoxious preaching in moralisms, a negative sermonizing..</p>
<p>Don,  in Kentucky backwoods</p>
]]></content:encoded>
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		<title>Comment on The Things You Learn in the Strangest Places by Wifey</title>
		<link>http://www.jeffwofford.com/?p=644&#038;cpage=1#comment-2743</link>
		<dc:creator>Wifey</dc:creator>
		<pubDate>Thu, 10 Jun 2010 16:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffwofford.com/?p=644#comment-2743</guid>
		<description>Marvelous post!  Thanks again for all your hard work....btw.  ^_^</description>
		<content:encoded><![CDATA[<p>Marvelous post!  Thanks again for all your hard work&#8230;.btw.  ^_^</p>
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