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Category Archives: Phit

Every Pixel Matters

User interface design is a subtle, subtle art. The smallest detail can mean the difference between an application or site that is fun to use or one that grates on the nerves. I discovered this insight the hard way, by making Flash games and iPhone apps. Often the difference between a successful app and a [...]

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Get Phit

Phit for the iPhone and iPod Touch is now available from the iTunes store. Get Phit!

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iPhone 3D Renderer

Progress on porting Phit to the iPhone has moved quickly this week. On Wednesday I set out to port my 3D renderer from Windows to the iPhone. This is a renderer I’ve maintained for several years and which I use in teaching 3D rendering for games at the Guildhall. (A renderer is a piece of [...]

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iPhit Coming Soon to iPhone

Since the release of Phit last year, this simple, addictive puzzle game has become one of the web’s most popular past times. Now it’s time to spread the word that Phit is coming to the iPhone. For the past few weeks I’ve been working with Armor Games to port Phit into a native iPhone application. [...]

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iPhit: Porting Phit to the iPhone

This week I start a new project. I’m porting Phit to the iPhone. The FedEx man just dropped off my new MacBook—my first foray into Mac. Liam uses them at school, so he initiated me. He showed me the button on the bottom of the Mac that tells the battery life. He helped me figure [...]

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Phit released

I released a new game—Phit—this week, and it quickly rose to the number 3 spot on Digg. I had more than twenty thousand visitors in the space of a few hours, and my server went down. It’s back up now, as you can see. In other news, I finally put my music up on mp3.com. [...]

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